Themperror

Game/Engine Programmer

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The Morph

Link to the Github.

Type

Game

Language

C++

API's

D3D9, DirectSound, DirectInput

Libraries

NVIDIA Physx

Comments

My first C++ project, engine + game in one.

As to show my improvement in terms of programming and to show more about myself, I decided to put this old project on my portfolio as well, It was made back in 2013 as a part of a two-man project on my previous education, Unity was usually everyones choice back then but I decided I wanted to expand my programming knowledge and took a leap by tackling C++. The programming and modeling was done by me, The texturing was done by a classmate of mine back then.

The goal with this project was to create a game similar to DOOM and Duke Nukem 3D.

Features were:
-Three types of enemies with movement,
-Basic Duke Nukem type of "search keycard, open keycard doors",
-Melee attacking (the character was a gunless mutant),
-Mesh Collision with baking through PhysX,
-Ingame editor mode(to place objects like tables and enemies),
-Throwing cubes with physics around (for fun).