Themperror
Game/Engine Programmer
Hello!
I'm a developer currently working at Engine Software BV, I spend most my time doing low-level things like writing small engines and discovering new techniques to apply. However I've also created a few games, including ones in both Unity and Unreal Engine.
I've done two game dev studies, first one being at Game Development at Sint Lucas (MBO level 4) and the most recent one being IGAD / CMGT at NHTV Breda(or BUAS as they're called today) at HBO level (Bachelor).
Other than that I also like to play games that throw some challenges at me (like Dark Souls/Bloodborne/Factorio) or ones that can be played competitively, though I also enjoy RPG's such as The Witcher or Skyrim.
In the kinds of programming I enjoy most I mainly play with rendering API's, but anything low-level generally grabs my attention.
Skills
Programming Languages
C++ and C#
Engines
Unreal Engine 3,4,5 and Unity
Technologies
DirectX (11 mainly), most console API's such as Nintendo Switch / PS4 / Xbox One / PS5 / Xbox Series X and Google Stadia
Softwares
Visual Studio , AutoDesk Maya, Adobe Photoshop, Renderdoc, Perforce (P4V), Git and proprietary console debugging tools
Languages
Dutch, English
Comments
My school-years largely involved Unity and Unreal(4), My work experience largely involved working on proprietary engines, fixing issues that occur upgrading C++ codebases and some legacy game bugs whilst porting, I also know my way around basic modeling including unwrapping, rigging and animating.
However I mostly enjoy working with C++ and whichever proprietary engine I'll have to deal with.
Titles
Shadows of the Damned: Hella Remastered
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): Switch / PS5 / PS4 / Xbox One / Xbox Series / Steam.
The Legend of Heroes: Trails of Cold Steel IV
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): PS5.
The Legend of Heroes: Trails of Cold Steel III
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): PS5.
Rhapsody III: Memories of Marl Kingdom
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): Switch / PS5 / Steam.
Rhapsody II: Ballad of the Little Princess
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): Switch / PS5 / Steam.
Ys IX: Monstrum Nox
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): PS5.
Ys VIII: Lacrimosa of Dana
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): PS5.
Monopoly Madness
A game developed by Engine Software (http://engine-software.com/).
Targeted Platform(s): Switch / PS4 / Xbox One / Steam / Google Stadia.
Ni no Kuni II: The Prince's Edition
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): Switch.
Scott Pilgrim vs The World: The Game
A game ported by Engine Software (http://engine-software.com/).
Targeted Platform(s): Switch / PS4 / Xbox One / Steam.
Monopoly for Google Stadia
A game developed by Engine Software (http://engine-software.com/).
Targeted Platform(s): Google Stadia.
Projects
GPU Particles (Compute)
Task given to me as a job interview programming test, Using Compute and indirect drawing for a basic particle sim, including point rendering and billboard quads using the geometry shader.
ThempX11
A "tech demo" written from scratch, utilizing PBR and Shadowing Techniques
Dungeon Keeper: Remake
A "on-going" project recreating Dungeon Keeper.
The Automatician
A group project in which we made a game with Unreal Engine.
The Morph
My very first C++ game made years back, using DirectX9 in an engine written from scratch.
Misc Projects
Small student projects made over the years which I was involved in.